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Pietro Russo
Theme

Il turno di nessuno

In development

An interactive thriller in Italian. Follow Irene into an industrial complex and piece together what happened through documents and clues.

Cover of Il turno di nessuno: a figure in a dark industrial corridor lit by a flashlight.
The cover of Il turno di nessuno.

The game

During the holidays, at Scalo Nord in Sorenza, Irene enters a former industrial complex that should be empty and discovers that something does not add up.

Documents and records hold the clues. A small detail can change your understanding of what happened. Meanwhile, security staff check the building.

What to expect

  • Explore and investigate through Italian text commands.
  • A summary of collected clues and hints when you need them.

What I explored

I wrote the game in Inform, exploring how to weave the story together with the clues you find and the game's responses to your commands. The commands and game text are in Italian.

Availability

I’m completing the Italian version of the game.

Technologies